The Allan McKay Podcast

Epic Games CTO Kim Libreri is responsible for continuing Epic’s tradition of fusing state-of-the-art technology with the pinnacle of visual artistry, and for defining the studio’s Unreal Engine as the platform of choice for all types of interactive experiences including games, movies, visualization, augmented reality and virtual reality. 

Prior to joining Epic Games, Kim was the Chief Strategy Officer at Lucasfilm, where he was responsible for the company’s STAR WARS technology strategy and innovations in interactive storytelling, including the highly-awarded 1313 prototype. Kim’s career in digital technology and visual effects spans over 20 years, and he has credits on more than 25 films including SUPER 8, SPEED RACER, POSEIDON and THE MATRIX TRILOGY. He led the development team for the award-winning WHAT DREAMS MAY COME, as well as for the original MATRIX, developing the now-legendary Bullet Time technology. 

Kim is a respected member of many visual effects bodies, including the visual effects branch of the Academy. He has received numerous awards for his work and contributions to Motion Picture technology including an Oscar nomination in 2006 and two Academy Awards in 2000 and 2015.

In this Episode, Epic Games CTO Kim Libreri talks about his groundbreaking work on the Bullet Time technology for THE MATRIX, why innovation is a must in a film career, performance art and interactivity, the evolution of digital humans – and why greatness cannot be achieved without randomness.

For more show notes, visit www.allanmckay.com/379.

Direct download: 379_-_kim_libreri_FINupdated.mp3
Category:careers -- posted at: 2:06am EDT

At the beginning of your VFX career, things can seem so hard and so stressful. As a junior VFX Artist, you may feel like everyone is out to get you. Here are some powerful mindset shifts that will change your outlook and how you feel about your career.

A lot of artists have a struggling artist mentality. Once you understand that you’re in a commercial industry – and you are a commercial industry of Hollywood movies and AAA games – you also understand that your client’s vision is the most important. It is your job to deliver the result. As a VFX artist, you are in a service industry. Which means that your project is a director’s vision and you have to respect that.

Another shift happens when you over-communicate everything. You have to communicate to your Producers or Heads of 3D – where you are in your progress and where you’re storing the files. It’s a great habit to get into the habit of communicating that information at the end of the day, via an email. That way you’re creating a massive log of your work. Another part of effective communication is building a visual language. Directors can communicate in different ways. As a VFX artist, you need to learn to use reference images, mood boards and other visual tools to get your message across. 

It is also crucial to see the big picture from the very beginning. So as an artist, you have to start with broad strokes. After you understand the importance of blocking the beats out in animation, for example. You can dial things back early on – and only then start zeroing in on details. Which also means that you share your work early on. You should also get used to foreseeing the needs of the client – by giving them options in response to their notes.

Learning how to critique your own work is the most valuable thing you can do. That will change everything for you. You will start taking pride in your work. It’ll also help you anticipate the next creative changes a client might request next. But most importantly, you must take pride in everything that you touch! It is the most important metric for you as an artist and team member!

In this career advice, Allan McKay talks about the mindset shifts that will propel your VFX career forward: from learning that you’re in a service industry to seeing the big picture; from learning to communicate to anticipating the client’s or the director’s needs; from learning to critique your own work – to, most importantly, taking pride in everything you touch!

For more show notes, visit www.allanmckay.com/378.

Direct download: 378_-_advice_for_entry_level_artists_FIN.mp3
Category:careers -- posted at: 2:06am EDT

Christopher Zammit is a VFX Supervisor and Art Director. They've worked on many films like Rogue One: A Star Wars Story, Godzilla: King of the Monsters, Tomorrowland, Ghostbusters, and of course films in the Transformers franchise Transformers: Dark of the Moon, Transformers: Age of Extinction and Transformers: The Last Knight

In this Podcast, VFX Supervisor and Art Director Christopher Zammit gives advice to artists about getting the foot in the door, short deadlines and working overtime, how to negotiate in your favor – as well as the experience working on The Transformers, Man of Steel and so much more!

For more show notes, visit www.allanmckay.com/377.

Direct download: ep377_-_VFX_Supervisor_Christopher_Zammit_EDIT.mp3
Category:careers -- posted at: 2:06am EDT

Darin Moran has been making movies for over 20 years. While he studied design & photography at The Academy of Art in San Francisco and film theory and cinematography at the Tisch School of the Arts at NYU, he dropped out of school after a few years to learn in the field by actually making films.
Exposed to a wide variety of processes and styles across multiple disciplines, Darin’s eclectic work experience with many talented cinematographers and directors informs his vision now as a DP. Specializing in working with natural light, Darin’s focus is creating powerful imagery using photography that’s hidden in the story rather than presented upfront. His recent work includes AGE OF SUMMER, BANANA SPLIT, and the streaming series THE FALCON AND THE WINTER SOLDIER. RUN HIDE FIGHT is his sixth feature film as a Director of Photography.
In this Podcast, Allan McKay interviews Cinematographer Darin Moran about the path of becoming a Director of Photography, soft skills versus hard skills, the importance of relationships and diplomacy on set, how to be a leader on set and serve the story, mentors and how to find them; as well as his work on THE FALCON AND THE WINTER SOLDIER, MOON KNIGHT and the upcoming feature THE ESTATE.

For more show notes, visit www.allanmckay.com/376.

Direct download: 376_Darin_Moran_Podcast.mp3
Category:careers -- posted at: 2:06am EDT

Chris Ume is a visual effects expert with many years of experience in entertainment and corporate projects. In 2020, he began experimenting with deepfake technology, sourcing AI models from obscure Russian websites, and experimenting with new techniques. That led to a collaboration with an American actor known for Tom Cruise parody videos and Deep Tom Cruise was born.

Since then, Chris has worked on titles like South Park and Sassy Justice Following the viral success of those deepfake videos and others, Ume co-founded Metaphysic.ai in 2021. The company recently closed a $7.5 million funding round.

In this Podcast, Allan McKay interviews VFX and Deepfake Expert Chris Ume about the process, challenges and the future applications of Deepfakes, his experience working on SOUTH PARK, as well as the ethics of this revolutionary technology.

For more show notes, visit www.allanmckay.com/375.

Direct download: 375_Chris_Ume_Final.mp3
Category:careers -- posted at: 3:06am EDT

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