The Allan McKay Podcast

We have these barriers that we put on ourselves because we set our reality to be around these limitations. We tell ourselves we can’t do something. Or that art doesn’t pay. Or that the industry sucks. These are the constraints -- or excuses -- we put on ourselves to dismiss the possibility of what could be real. That becomes our reality. So how many things like this are you telling yourself? 

Most of you don’t want to step out of your comfort zone. But if you do get triggered, it might be good to lean into those uncomfortable spaces and pains. When you dismiss ideas, chances are you just don’t want to put in the work. 

It all starts with asking the right questions and setting the right goals:

  • What if it were possible?
  • What would it look like?
  • And what would I need to do to get those results?

In this Podcast, Allan talks about examining your limiting thoughts and resistance, setting higher goals, building winning habits -- and overcoming those barriers that once seemed impossible.

For more show notes, visit www.allanmckay.com/296/.



Direct download: ep296_-_Blowing_Up_Your_Freelance_Prices.mp3
Category:careers -- posted at: 3:00am EDT

In this Podcast, Allan McKay talks about the key takeaways from his interview with Hugo Martin, the Creative Director of DOOM and DOOM Eternal, about the benefit of getting out of your comfort zone, how to be a creative leader, and how to rise above the chaos -- and to succeed.

For more show notes, visit www.allanmckay.com/295/.

Direct download: Ep295_-_DOOM_ETERNAL_-_Hugo_Martin.mp3
Category:careers -- posted at: 3:00am EDT

Lotta (aka Charlotta) Forssman is a VFX supervisor based out of NYC. For nearly a decade, she has been part of Molecule VFX and has worked on shows like Ballers (HBO), The Good Cop, Unbreakable Kimmy Schmidt, Master of None (Netflix). She has been a Supervisor for Apple TV’s Dickinson since Season 1.

In this Podcast, Allan and Lotta talk about the path to becoming a VFX Supervisor, how to communicate with other creatives about visual effects; her experience as a woman artist in the industry and some of her projects, including DICKINSON for Apple TV+.

For more show notes, visit www.allanmckay.com/294/.

Direct download: Ep294_-_Lotta_Forrsman.mp3
Category:general -- posted at: 3:00am EDT

The Unreal Fellowship is a 30-day intensive blended learning experience designed to help experienced industry professionals in film, animation, and VFX learn Unreal Engine, develop a strong command of state-of-the-art virtual production tools, and foster the next generation of teams in the emerging field of real-time production. 

During the program, Fellows learn Unreal Engine fundamentals, model ingestion, animation and mocap integration, lookdev, lighting setups, and cinematic storytelling.

Brian Pohl is a Technical Program Manager at Epic Games. He helps artists and clients get the training they need to integrate the Unreal Engine into their creative pipelines. Pohl also acts as the academic Dean for the Unreal Engine Fellowship Program.

In this Podcast, Allan McKay interviews Brian about virtual productions and the tool Unreal Engine provides, as well as the Unreal Fellowship, a training program that teaches artists the fundamentals.

For more show notes, visit www.allanmckay.com/293/.



Direct download: EP293_-_UNREAL_FELLOWSHIP_-_Epic_Games_-_Brian_Pohl_V01.mp3
Category:careers -- posted at: 3:00am EDT

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