The Allan McKay Podcast

Michael Janda is an executive level creative leader with more than 20 years of experience in both in-house creative departments and agencies working with some of the greatest brands in the world.

In 2002, he founded the creative agency Riser, a nationally recognized agency creating high-profile work for clients including Disney, Google, ABC, Fox, Warner Bros., NBC, TV Guide and numerous other notable companies. In addition to his robust experience managing creative and marketing teams, Michael is the author of the book Burn Your Portfolio: Stuff They Don’t Teach You in Design School, but Should. Since its publication in 2013, Burn Your Portfolio has been one of the top selling books in the industry and has been published in English, Russian, Chinese Traditional and Chinese Simplified. His work and business has been featured by Print Magazine, HOW Magazine, Utah Business Magazine and BusinessQ Magazine, where he donned the cover of the December 2012 issue highlighting their article for Utah’s Coolest Entrepreneurs.

Tom Ross is the founder and CEO of Design Cuts in London, England. Tom and Mike started their Podcast Biz Buds, a value-packed weekly discussion during which they share their journeys from struggling freelancers to both running multi 7-figure businesses, and the lessons picked up along the way.

In this Podcast, Mike, Tom and Allan talk about working remotely, the most important set of skills for artists, successful branding, niching and how COVID-19 has affected the industry -- for the better!

For more show notes, visit www.allanmckay.com/274/.



Direct download: ep274_-_Janda_Ross_PUBLISH.mp3
Category:careers -- posted at: 3:00am EDT

Let’s talk about it once and for all: How to get paid by your client and how to avoid getting screwed over; and what to do if you do get screwed over. Artists often tell the sob story of, “Art doesn’t pay and you get screwed over”. But a lot of the time, you need to do things yourself from the beginning. It doesn’t have to do with just art. It’s true for any industry. So level up and get your business hat on!

All you want to do is do your artwork. But we do need to realize that we’re also running a business and we need to take those steps; to make sure we’re protected and we’re taking seriously.

In this Podcast, Allan McKay dives into a few key subjects of how to get paid by your client, what to do when they refuse to pay, and most importantly -- how to protect yourself ahead of time.

For more show notes, visit www.allanmckay.com/273/.

Direct download: ep273-ClientRefusesToPay.mp3
Category:careers -- posted at: 3:00am EDT

With wisdom from the best and the brightest in the industry, The VES Handbook is a visual effects bible that belongs on the shelf of anyone working -- or aspiring to work -- in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from pre-production, to digital character creation and compositing of both live-action and CG elements. 

In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects from pre-production, production, and post-production, The VES Handbook is a must-have book for every VFX artist.

In this Podcast, Allan McKay interviews a panel of leading VFX Supervisors who have contributed their expertise to the 3rd Edition of The VES Handbook, along with the Co-Editor and the Chair of the VES Society Jeff Okun about the current and future state of the industry.

For more show notes, visit www.allanmckay.com/272/.

Direct download: ep272_VES-Publish.mp3
Category:careers -- posted at: 3:00am EDT

Quixel Megascans is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios worldwide.

Quixel was founded in 2011 by Teddy Bergsman and Waqar Azim based on the vision of substantially speeding up how creators build digital environments, by giving them access to a vast and ever-expanding library of 3D building blocks and easy-to-use tools to greatly simplify the creative process.

In this Podcast, Allan interviews Teddy Bergsman about the history of the company, its tools and acquisition by Epic Games; as well as the impact and the future of machine learning.

For more show notes, visit www.allanmckay.com/271/.



Direct download: Ep271_Quixel.mp3
Category:careers -- posted at: 3:00am EDT

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