The Allan McKay Podcast

Instagram is the number one platform to get exposure and to build your name, to build a following and to get known, and of course, to land clients as well. But how do you take advantage of this if no one is seeing your posts? If you’re posting with bad hashtags, your posts are going to get pushed to the side. A lot of us like using lots of hashtags, but that means that our posts will get lost in the shuffle because some of the hashtags weren’t laser focused -- while the right hashtags will increase visibility. That’s what you need to realize:

Hashtags are everything!

In this Podcast, Allan McKay breaks down the science of using hashtags and the secret to how to build successful posts. Hashtags: What they are, why you need them and how to use them as a frigging ninja!

For more show notes, visit www.allanmckay.com/266/.

Direct download: Ep266_IGHashtags_PUB.mp3
Category:careers -- posted at: 3:00am EDT

Looking back at the beginning of his own career, Allan examines what he should’ve done differently: Instead of sending out his reel over and over, he could’ve been asking for feedback: “I realize my reel sucks. Tell me what an ideal reel would be to you.”

The key factor here is empathy. By putting yourself in someone else’s shoes, you’re able to get the most wins. You’re able to start thinking differently: What is it like for them? What are their needs? And what are their pain points? As soon as you put yourself in the shoes of the other person -- look at what they want, what they need and like -- it will help you get better at what you’re doing.

In this Podcast, Allan talks about the power of empathy: How to put yourself in someone else’s shoes and identify their needs -- and how to make empathy work for you! 

For more show notes, visit www.allanmckay.com/265/.

Direct download: Ep265_PowerOfEmpathy_PUB.mp3
Category:careers -- posted at: 3:00am EDT

American author, game designer, graphic novelist and screenwriter Jordan Mechner is best known as a pioneer of cinematic storytelling in the video game industry and as the creator of Prince of Persia, one of the most successful and enduring video game franchises of all time. His other games include Karateka, The Last Express, Prince of Persia 2: The Shadow and the Flame, Prince of Persia: Sands of Time.

Karateka was published by Broderbund in 1984 and became a #1 bestseller. One of the first games to combine arcade action with realistic animation and cinematic storytelling, it created a new template that other early fighting games would follow. Inspired by the 1,001 Nights tales he had known as a child, Mechner completed Prince of Persia for the Apple II in 1989. Published by Broderbund and subsequently adapted onto nearly every computer and console platform of the 1990s, Prince of Persia is recognized as a major influence in the development of the action-adventure video game genre.

In 2001, Mechner joined forces with Ubisoft to reinvent his decade-old, best-known classic for a new generation of console gamers. Developed at Ubisoft's Montreal studio with Mechner as game designer, writer, and creative consultant, Prince of Persia: The Sands of Time was a breakout hit of 2003, winning two Game Developers Choice awards and sweeping the 2004 Interactive Achievement Awards (DICE) with 12 nominations and 8 awards. Its success relaunched Prince of Persia as a global franchise including toys, graphic novels, LEGO sets, and over 20 million games sold to date.

In 2010, Mechner became the first game creator to successfully adapt his own work as a feature film screenwriter with Disney’s Prince of Persia. Mechner received screen story and executive producer credit. With box-office receipts of $335 million worldwide, Prince of Persia set the record for the world's highest-grossing video game film adaptation until 2016.

In this Podcast, Allan deconstructs his previous Podcast with Jordan Mechner, the Creator of Prince of Persia -- and the actionable steps you can apply to your creative career.

For more show notes, visit www.allanmckay.com/264/.

Direct download: Mechne_PODCAST_PUB.mp3
Category:careers -- posted at: 3:00am EDT

Because of the change that’s happening due to COVID-19 and quarantine, a lot of us had to shift to working from home. The day that the quarantine happened, everyone started to shut down. It got scary for a minute. But it’s really interesting how every studio was able to pivot and adapt to what was going on. And this is not just visual effects. This is worldwide! It’s reflecting on everything. The entire world had to learn to roll with the punches. 

The advantages are that you’re no longer stuck in a city where you have to work. That means you don’t have to live in an expensive city. You can move to cheaper cities or countries. That also means that those of you that didn’t have an opportunity to work for ILM before, you now have a chance to do that. You don’t need a work visa. Bit by bit, things are becoming global.

In this Podcast, Allan takes a look at the consequences of having to work from home post COVID-19, breaks down different ways VFX artists can make it happen and the positive outcomes of transitioning into a truly global industry.

For more show notes, visit www.allanmckay.com/263/.



Direct download: Ep263_WorkFromHome_PUB.mp3
Category:careers -- posted at: 3:00am EDT

Chris Nichols is the host of CG Garage and Martini Giant Podcasts. He is a CG veteran and Director of Chaos Group Labs. 

In 2015, Chris founded the Wikihuman project, a first-of-its-kind panel of academic and industry experts to explore the combination of art and technology in creating a believable digital human. With a background in both VFX and design, Nichols has worked for Gensler, Digital Domain, Imageworks, and Method Studios. His credits include Maleficent, Oblivion, Tron: Legacy

Chaos Group is a worldwide leader in computer graphics. They create technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group’s physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. 

In this Podcast, Chris and Allan talk about digital humans, virtual production, the effects of COVID-19 on the industry and the evolution of their Podcasts.

For more show notes, visit www.allanmckay.com/262/.



Direct download: Ep262_ChrisNichols_PUBLISH.mp3
Category:careers -- posted at: 3:00am EDT

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