The Allan McKay Podcast

Perception is an Emmy nominated design lab pioneering the visionary process of Science Fiction Thinking to architect the future. They divide their time equally between the parallel worlds of science-fiction—working with trailblazing filmmakers and science-fact—collaborating with the world’s most innovative technology brands.

Drawing upon their vast experience of conceptualizing and developing future tech for the biggest sci fi blockbusters of the last decade, they’re able to inspire and guide the most cutting edge tech leaders across the globe. Using Science Fiction Prototyping, they create futuristic, forward looking experiences that look and feel as authentic as possible in order to open the minds of corporate leadership and stakeholders to the wondrous potential of what their technology is truly capable of.

The list of titles that Perception (http://experienceperception.com/) has worked on includes: Black Widow, Spider-Man: Far from Home, Black Panther, Thor Ragnarok, Captain America, Iron Man 2, The Avengers, and many more.

In this Podcast, Perception Co-Founders Jeremy Lasky and Danny Gonzalez talk about their growth from a startup (21 years ago) to becoming a frequent collaborator of Marvel, as well as the influence of their concepts on today’s technology.

For more show notes, visit www.allanmckay.com/339/.

Direct download: EP_339_-_Perception_-_Final.mp3
Category:careers -- posted at: 3:00am EDT

Louis Castle is a prolific American video games designer. He is known for co-founding Westwood Studios and for his work on the Command & Conquer real-time strategy series. In 2017, he became the Head of Amazon Game Studios Seattle. 

Most recently, Louis joined GreenPark Sports as Chief Product Officer.

As the co-founder of Westwood Studios, Louis was instrumental in the launch of the C&C series, one of the leaders in the 1990s RTS boom. He co-founded Westwood Studios in 1985. After its purchase by EA in 1998, he held various senior positions at that company. In 2008, he collaborated with Steven Spielberg on the Boom Blox and Boom Blox Bash Party video games for the Nintendo Wii console, based on Spielberg’s design ideas. Since 2010, Louis held a number of roles, including at GarageGames and Zynga.

Louis Castle is a BAFTA and GDC Lifetime Achievement Award winner.

In this Podcast, Louis shares valuable insights on how to start a business, how and when to sell your business; the importance of risk and lessons of failure; how to look for new opportunities, negotiate your salary and raises, give and receive criticism and so much more!

For more show notes, visit www.allanmckay.com/338/.

Direct download: EP_338_Louis_Castle_final.mp3
Category:careers -- posted at: 3:30am EDT

There's such a shortage of visual effects people right now. It's insane how many projects have been greenlit. And even for a 3D artist, there's so much stuff out there – and that's a good thing! Visual effects in general is such a healthy industry, but it's also about where there’s room to grow. There's always going to be new territory to cover. 

It's about training your brain to know what you want and then to see the opportunities to connect the dots. So, look for your opportunities! And when you start to pick up on it, you start to see that there are opportunities everywhere. It might simply be someone you meet and they mention that they're doing a certain thing. But if you were just to mention what you do and what you're interested in – or ask more questions about what they're doing – that could be your next gig. That could be your next way to break into the industry. 

You never know what opportunities are around the corner, but you've got to be aware that they exist. And the best way to do that – is to start figuring out what you want. Be more observant in identifying those opportunities, those omens that are hiding just around the corner.

In this Podcast, Allan shares his personal experience of looking for a recent staff position, how to determine what lifestyle you want and how to train your mind to look for opportunities that are meant for you.

For more show notes, visit www.allanmckay.com/337/.

Direct download: ep337_-_My_Experience_staff_job_-final.mp3
Category:careers -- posted at: 3:30am EDT

Cinecom is a YouTube channel and a media organization from Belgium founded in 2014 by Jordy Vandeput. The goal of the channel is to provide educational content for filmmakers and video editors around the world.

Jordy Vandeput graduated from a film school in Brussels, Belgium in 2012. Right after, he started working as an independent freelancer for various video-productions. One of his clients at the time was Envato for whom he made online courses about various aspects of filmmaking and video editing.

After founding the Cinecom in 2014, Jordy expanded his team. By December 2018, the YouTube channel reached 1 million subscribers. By the summer of 2019, the team started their second channel Premiere Basics.

In this Podcast, Jordy talks about starting Cinecom Belgium, the secret to going viral, how and when to grow your team, the importances of deadlines — as well as some of his projects as a filmmaker. 

For more show notes, visit www.allanmckay.com/336/.

Direct download: EP336_Cinecom_updated.mp3
Category:careers -- posted at: 3:00am EDT

Richard Edlund is a four-time Academy Award visual effects winner for Star Wars: A New Hope, Star Wars: The Empire Strikes Back, Raiders of the Lost Ark, and Star Wars: Return of the Jedi. He is VFX Supervisor, Producer and Cinematographer. Richard was also nominated for Poltergeist, 2010, Ghostbusters, Poltergeist II: The Other Side, Die Hard and Alien 3. He’s won three Academy Technical Awards, the British Academy Award for Poltergeist and Return of the Jedi. He earned an Emmy for creating the visual effects for the original television miniseries Battlestar Galactica and another nomination for Mike Nichols’ Angels in America. The Academy of Motion Picture Arts and Sciences honored him with their John A. Bonner Medal of Commendation in recognition of his contributions to the Academy. And the ASC (American Society of Cinematographers) presented him with their esteemed Presidents Award in 2008. He has also received top accolades from the Visual Effects Society, Academy of Science Fiction, Fantasy & Horror Films, and numerous other organizations.

In 1975, Richard was one of the first visual effects artists to join fellow VFX enthusiast, John Dykstra for a startup he called Industrial Light and Magic (ILM). This team of filmmakers began their work on a movie called Star Wars. When the new technology and Star Wars franchise clicked, Richard moved to Marin County to supervise visual effects for the next two episodes of Star Wars, as well as Indiana Jones and the Raiders of the Lost Ark and Poltergeist

In 1984, he took over the equipment amassed by Doug Trumbull’s Entertainment Effects Group and retooled the 65mm visual effects company, renaming it Boss Film Studios. Boss Films became a star in the visual effects world, when company simultaneously produced the comedic visual effects for Ghostbusters, created a hybrid technology integrating NASA’s digital images of Jupiter into a key sequence in 2010. Boss’s pioneering VFX technology went on to create stunning imagery for over 40 features, including Die Hard, Ghost, Poltergeist 2, Alien3, Species, Multiplicity, Air Force One. Masters of the Universe, Cliffhanger, Batman Returns, The Last Action Hero, Waterworld, Heat, Starship Troopers and a slew of other high profile projects, including pioneering Bud Light Superbowl spots. The company achieved ten Academy Award nominations over a fourteen-year period.

Richard is a twenty-two year Governor of the Academy of Motion Picture Arts and Sciences, founding member of the AMPAS visual effects branch and is chair of the Branch Executive Committee, also chairman of the Academy’s Science and Technology Council. He also serves as a board member of the VES and on the Board of Directors of the American Society of Cinematographers. 

Richard is a frequent lecturer at industry organizations and universities across the world including USC and Chapman film schools. His 1977 Oscar for Star Wars is currently on display at the newly opened Academy Museum of Motion Pictures in Los Angeles.

In this Episode, legendary Oscar-winning VFX Supervisor, Producer and Cinematographer Richard Edlund talks about his work on some of the most influential films and their groundbreaking VFX sequences: Raiders of the Lost Ark, Ghostbusters and Die Hard.

For more show notes, visit www.allanmckay.com/335/.

Direct download: Ep335_RichardEdlund_Part_02.mp3
Category:careers -- posted at: 3:00am EDT

Activision Blizzard’s history goes back more than 40 years. Two incredible gaming brands Activision and Blizzard Entertainment merged, bringing together the best creative talent in gaming. The acquisition of King in 2016 further strengthened the company’s vision to bring the world together through epic entertainment. Their professional gaming properties include the Overwatch League™, the Call of Duty League™, Hearthstone® Grandmasters, and the World of Warcraft® Arena World Championship, among others. Activision Blizzard Esports also operates Tespa™, the leader in collegiate esports.

In this Episode, Activision Blizzard’s Senior Director of Creative Talent Acquisition Robin Alan Linn discusses his three decades of experience in VFX, from starting out as a maquette sculptor at Hanna-Barbera Cartoons to working at Sony Picture Imageworks, Third Floor, Riot Games, Netflix; shares his expertise on building a successful reel and talks about the importance of following your dreams.

For more show notes, visit www.allanmckay.com/334/.

Direct download: EP334_Robin_Alan_Linn.mp3
Category:careers -- posted at: 3:00am EDT

DNEG (www.dneg.com) is one of the world’s leading visual effects (VFX) and animation studios for the creation of feature film, television and multiplatform content. DNEG employs nearly 7,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Chandigarh, Chennai, Mumbai).

DNEG’s critically acclaimed work has earned the company six Academy Awards® for Best Visual Effects and numerous BAFTA and Primetime EMMY® Awards for its high-quality VFX work. Upcoming DNEG projects on behalf of its Hollywood and global studio and production company partners include Dune (October 2021), No Time To Die (October 2021), Ron’s Gone Wrong (October 2021), Last Night In Soho (October 2021), Ghostbusters: Afterlife (November 2021), The Matrix 4 (December 2021), Uncharted (2022), Borderlands (2022), Aquaman and the Lost Kingdom (2022), The Flash (2022), and Shazam! Fury of the Gods (2023).

In this Podcast, No Time to Die VFX Sup Charlie Noble and Special Effects Sup Chris Corbould talk about some of the most memorable sequences in the film, usage of virtual environments and digi doubles and the balance of achieving invisible visual effects in the James Bond franchise.

For more show notes, visit www.allanmckay.com/333/.

Direct download: EP333_No_time_to_die.mp3
Category:careers -- posted at: 12:00pm EDT

Founded in 1996, Foundry is a visual effects software development company headquartered in London, with over 300 employees and a presence in the US, China, Japan, Australia and Europe. 

They have been developing creative software for the Digital Design, Media and Entertainment industries for over 20 years. Their products -- like Nuke, Mari, Katana, Flix, Hiero, Modo -- are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials. 

Their clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. They partner with these companies to solve complex visualization challenges to turn incredible ideas into reality. This is why our software has been integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade.

In 2019, the London Stock Exchange named Foundry one of the “1000 Companies to Inspire Britain.” They’re regularly featured in The Sunday Times’ Tech Track as one of Britain’s fastest-growing private technology companies.

In this Podcast, Jen Goldfinch, Senior Director of Industry Marketing at Foundry, shares her 20-years of experience, talks about the company’s history, tools and learning resources, as well as its investment in diversity and inclusion.

For more show notes, visit www.allanmckay.com/332/.



Direct download: EP_332_Jen_Goldfinch_final.mp3
Category:careers -- posted at: 3:00am EDT

The more we see the result of the success people are having, the more we can get inspired and model our goals after that success. Which is why I think it’s important to follow other successful people: to see what their habits are and if you can apply those habits to get similar results. I also believe you’re the average of the five people you spend the most time with. I want to be surrounded by better people because it inspires me. I want to learn from them. 

But the problem is that a lot of us want to blame external forces, rather than put in the work that it takes to get better. You’ve got to be in it to win it! You’ve got to be willing to try. But you can’t do any of this if you’re just blaming everyone else. 

Nothing is instant! You’ve got to work on it. You’ve got to put in the hard yards! If you run away from your fears, then you’re held captive by them. How will you grow then? But what if you turn the fear into excitement, and it becomes non-negotiable and you lean into it. And that is everything!

In this Podcast, Allan tackles the topic of negativity, resistance and fear -- the things that get in the way of your growth -- and how to use them as fuel for your success!

For more show notes, visit www.allanmckay.com/331/.



Direct download: EP331_Crushing_your_success__Final.mp3
Category:careers -- posted at: 3:00am EDT

Eran Dinur is VFX Supervisor, Composer and published author. His career in visual effects began with a fascination for creating 3D natural scenery. Through his early years, he became well known as a VUE expert and innovator. When he joined ILM Singapore, he created visual effects for films such as Iron Man, Star Trek, Transformers: Revenge of the Fallen, Indiana Jones and the Kingdom of the Crystal Skull and Terminator Salvation.

After moving to New York, Eran worked at Framestore on Salt and Clash of the Titans. He joined Brainstorm Digital and became a VFX Supervisor in 2011. In this capacity, Eran won a Primetime Emmy Award for Outstanding Special Effects for Boardwalk Empire and two VES Awards for Outstanding Compositing and Outstanding Modeling (for Boardwalk Empire as well). Eran has been leading Brainstorm Digital on numerous films and tv projects, including The Wolf of Wall Street, The Greatest Showman, The Lost City of Z, Hereditary, Boy Erased and many more.

In April 2017, Eran published The Filmmaker’s Guide to Visual Effects, a practical guide to VFX for directors, producers, editors, cinematographers and other film professionals, as well as film students. He has also been teaching at the School of Visual Arts and online courses at FXPhD.

In this Podcast, Eran talks about his latest book The Complete Guide to Photorealism and the topic of photorealism in VFX and other artforms.

For more show notes, visit www.allanmckay.com/330/.

 

Direct download: EP330_Eran_Dinur.mp3
Category:careers -- posted at: 3:00am EDT