The Allan McKay Podcast

David Baylis is a 3D Artist living in Vancouver B.C Canada who specializes in automotive real-time rendering using Unreal Engine. He is originally from Lille, France. David works at Epic Games as a Consultant who produces demos, tutorials and webinars.

Having always been a car enthusiast, David loves exploring new ways to deliver photorealistic renderings. There is a lot of history behind each car, and that is what he tries to portray in his artworks.

In this Podcast, Allan McKay interviews 3D Artist David Baylis about innovations in ray tracing and AI, the future of VFX careers in the era of machine learning, NVIDIA and Chat GPT, DLSS technology, how to get started in Unreal and why learning 3D is a lifelong occupation.

For more show notes, visit www.allanmckay.com/418.

Direct download: Davidbaylis_PODCAST_UPDATED.mp3
Category:careers -- posted at: 3:04am EDT

James David Hattin is the Founder and Creative Director of VFX Legion. James oversees every aspect of the visual effects process for episodic television shows and feature films, from start to end, and provides clients with 20+ years of skill and experience as a lead creative and Visual Effects Supervisor.

Prior to launching VFX Legion, James spent three years as senior compositor and compositing/digital effects supervisor at Zoic Studios. James exited Zoic in 2013 to apply his creative skill set and technical ingenuity to a new challenge: designing a leading-edge digital management pipeline. Looking beyond long-standing traditional VFX business models, he tapped state-of-the-art technology to build the new infrastructure from the ground up. 

Legion was launched later that year, with James’ pioneering digital pipeline positioning the studio at the forefront of the next generation of visual effects companies. Legion’s LA-based studio is structured to work as an on-site collaborative partner with TV and film studios. It provides an end-to-end approach that maximizes the quality and efficiency of VFX for episodic television shows and feature films around the globe.

Under the VFX Legion banner, Hattin's supervised VFX for a mix of TV shows and movies. Episodic series include SCANDAL, HOW TO GET AWAY WITH MURDER, THE CATCH, SUITS, EL CHAPO, EYE CANDY, REVOLUTION and GONE. Film work includes SINISTER 2, STEPHANIE, OUIJA: ORIGIN OF EVIL, THE PURGE: ELECTION YEAR and THE PURGE: ANARCHY to name a few.

James' work has been recognized with a VES Award nomination for 'Outstanding Visual Effects in Broadcast Programming,' for FALLING SKIES, and a Primetime Emmy nod for WORLDS APART, to name a few. He is an Emmy Award honoree of the California Channel’s, The Three Branches of Government and a member of The Academy of Television Arts and Sciences.

In this Podcast, Allan interviews the Founder and Creative Director of VFX Legion James Hattin about launching his own company and the lessons he’s learned along the way: how to build trust, negotiate contracts, keep clear communication with clients and VFX artists alike, as well as the importance of humility in visual effects.

For more show notes, visit www.allanmckay.com/417.

 

Direct download: EP417_JamesHattin_Podcast.mp3
Category:careers -- posted at: 3:06am EDT

Martin Hall is a VFX Supervisor with 30+ years of experience in visual effects. Trained in the traditional fine arts, he found visual effects to be the perfect synthesis of art, technology, and business, while being the most collaborative of all creative endeavors. Among his numerous film and television credits include, LOVE DEATH & ROBOTS, VENOM, GAME OF THRONES, THE AMAZING SPIDER-MAN, WINNING TIME: THE RISE OF THE LAKERS DYNASTY, PERRY MASON, ALL THE OLD KNIVES, ENCOUNTER, and many others.

Based in Los Angeles, Hall is CEO at Epic Entertainment Enterprises / Epic-FX and VFX Supervisor at Paramount Pictures. In addition, he serves on the VES Board of Directors, Los Angeles section, and is an educator at Gnomon.

Martin’s most recent project as a VFX Supervisor is the CBS-VFX television project RABBIT HOLE on Paramount +, starring Kiefer Sutherland as a corporate spy who is framed for murder by powerful forces who have the ability to influence and control populations. Each episode of RABBIT HOLE contains as many as 200 visual effects shots. The majority of the shots are designed to be "invisible" to viewers. These include creating digital set extensions, designing and building digital environments, and augmenting backgrounds, in addition to the more noticeable effects. 

RABBIT HOLE is set in New York City but filmed in Toronto, which is just the beginning of the creative challenges for the visual effects team. They needed to create numerous digital 3D New York streets filled with computer-generated cars and buildings and make sure they were seamlessly blended into the action. 

In this Podcast, Allan McKay interviews VFX Supervisor Martin Hall about his work with CBS-VFX on RABBIT HOLE for Paramount +, as well as the importance of staying on top of new technology, the creative power of empathy; and the soft skills and tools of VFX Supervisor.

For more show notes, visit www.allanmckay.com/416.

 

Direct download: EP416_MartinHall_Podcast.mp3
Category:careers -- posted at: 3:06am EDT

André Luis is the Co-Founder, CEO and creative force behind Trojan Horse was a Unicorn (THU), one of the world's leading transformative experiences for digital artists and creative professionals. 

In 2013, he came up with the idea to create THU as a result of wanting to do things differently, be useful to society, and have an impact on people's lives. With a background in Industrial Design and Marketing Management, André's career was paved through the worlds of design, marketing, web development, and computer graphics. Nowadays, he is fully dedicated to empowering creators through THU, a global organization with several projects around the world that support the creative community while leaving a mark in the digital entertainment industry.

In this Podcast, Allan McKay interviews the Co-Founder, CEO and creative force behind Trojan Horse was a Unicorn André Luis about the history of THU and its impact, the event being a home for introverts, the crucial role of networking in your career, as well how to succeed in the creative industry WITHOUT the creative industry.

For more show notes, visit www.allanmckay.com/415.

Direct download: EP_415_-_Andre_Luis_Podcast.mp3
Category:careers -- posted at: 3:05am EDT

A veteran facilitator with over 25 years experience in VFX and animation, Jep Hill is an Executive Creative Director at Alkemy X, an award-winning global creative company at the intersection of advertising, brands and entertainment. The company is a creative partner for the biggest names in film and television, such as Fear of the Walking Dead, Wednesday, The Whale, Westworld, Power, Dear White People, Hunters, Mr. Robot, and many more.

Since 1981, Alkemy X has been a pioneer in a continuously evolving industry — entrusted with projects generating billions of dollars in revenue. With the craft and talent to take on any project, they’re a vertically integrated creative company, offering strategy and execution with speed, quality and efficiency that always exceeds expectation.

In this Podcast, Allan McKay interviews the Executive Creative Director of Alkemy X Jep Hill about visual effects being all about problem solving, leadership versus management, how to succeed as a VFX team and how to self-manage as a VFX Artist, in order to have a successful career.

For more show notes, visit www.allanmckay.com/414.

 

Direct download: EP414_JEPHILL_PODCAST.mp3
Category:careers -- posted at: 3:06am EDT

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