The Allan McKay Podcast

Realtime UK was founded in 1996 by Tony Prosser who had a desire to create some of the most exciting marketing films in the world. It’s an ambition that has been shared with Director Ian Jones and Art Director Stuart Bayley, who thrive on collaborating with our the studio’s clients on discovering new ways to make their vision a reality. Realtime UK continues to create original work in games, commercials and television, while being true to its motto: Passionate about creating inspiring animation, cinematics and VFX.

In this Episode, Realtime UK Recruitment Manager Pete Leonard shares valuable insight on the company’s hiring process and philosophy -- and gives advice to artists at every level of their career.

For more show notes, visit www.allanmckay.com/151.

 

 

Direct download: ep151_realtimeuk_mixdown_v2.mp3
Category:careers -- posted at: 3:00am EDT

A lot of us wait until a job is over and we dust off our reel and start applying for jobs again. A good metaphor here is: You want to build your well before you’re thirsty. Don’t wait until the desperate moment when you need a job. You can be the greatest artist in the world. But if no one knows you, why does that matter? It’s important to build and nurture authentic relationships in the business.

What if you had the ability to pull up anyone’s email address? Any studio head, any supervisor or department lead? What if you could pinpoint every one of those in your area? You can start building relationships -- NOW! You can then start sharing your work organically.

In this Episode, Allan McKay goes over the tools and tactics on how to get anyone’s email address -- from Department Leads to Studio Heads -- and how to start building your social capital.

For more show notes, visit www.allanmckay.com/150/.

 

 

Direct download: ep150_Stalking_mixdown.mp3
Category:careers -- posted at: 3:00am EDT

The big question is: Should I be a generalist or a specialist? That’s one of the most common questions I get. It applies to every creative industry: games, film, design. This is something you should relate to: Should you niche to a specific subject or should you raise your hand to every job that comes along because you’re a generalist?

By specializing, the advantage right away is that you’re in a much smaller sandbox. The goal here is to become the go-to person, on your client’s rolodex, or for your city -- or the entire world. The more specialized you are, the more you can command the fees you deserve. You’re also making a successful brand out of your name.

At the same time, it’s better to start out as a generalist and evolve into a specialist overtime. By having the understanding of all other areas, it’s more about understanding the pipeline: Where your work is coming from and where it’s going.

In this Episode, Allan McKay talks about the difference between being a generalist and a specialist, the importance of knowing your place in the pipeline, of finding your niche and building your brand.

For more show notes, visit www.allanmckay.com/149/.

 

Direct download: ep149_SpecialistvsGeneralist_mixdown.mp3
Category:careers -- posted at: 3:00am EDT

Kevin Baillie is a Co-Founder and VFX Supervisor at Atomic Fiction, a VFX company with studios in San Francisco, Los Angeles and Montreal. His career began when he joined Lucasfilm’s JAK Films division at the age of 18, as a pre-vis artist on Star Wars Episode I. After Lucasfilm, Kevin supervised at ImageMovers Digital and helmed VFX at the Orphanage on critically-acclaimed movies such as Hellboy, Pirates of the Caribbean: At World's End, Night at the Museum, Superman Returns, Harry Potter and the Goblet of Fire.

Since launching Atomic Fiction, Kevin has supervised visuals for two Star Trek movies, two Transformers franchise installments, as well as the award-winning effects for Robert Zemeckis's live action films Flight, The Walk, Allied and most recently, Welcome to Marwen.

He is also CEO of Conductor Technologies, a company that offers high-capacity, on-demand rendering to its clients (both freelancers and big studios) using cloud computing technologies.

In this Episode, Kevin talks about joining Lucasfilm straight out of high school, gaining experience and insight by supervising at other studios and eventually co-founding Atomic Fiction and launching Conductor.

For more show notes, visit www.allanmckay.com/148/.

 

Direct download: ep148_KevinBaillie_mixdown.mp3
Category:careers -- posted at: 3:00am EDT

Bobby Chiu is an Artist, Teacher and Motivator. He started his career in digital art at the age of 17, designing toys for Star Wars and Pixar. One of his first jobs as a Character Designer was on Tim Burton’s Alice in Wonderland. After that, he worked on films Men in Black 3 and Alice Through the Looking Glass.

Bobby shares his talent through teaching up-and-coming artists, making tutorials and interviewing other artists. Over a decade ago, Bobby co-founded Imaginism Studios. Since then, the Studios have worked with clients like Disney, DreamWorks, Blue Sky, Riot Games, Blizzard and many others. He also founded Schoolism, an online learning community for artists. 

In the second part of his interview, Bobby talks about the failproof recipe for success: practicing discipline and common sense while putting in your best effort. He also discusses the importance of constant learning as an insurance against becoming irrelevant.

For more show notes, visit www.allanmckay.com/147/.

Direct download: ep147_Bobbychiu_mixdown.mp3
Category:careers -- posted at: 3:00am EDT

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