The Allan McKay Podcast

Chris Bailey is a Productivity Expert and the bestselling Author of two books about productivity: The Productivity Project and Hyperfocus: How to Be More Productive in a World of Distraction. Chris writes about productivity at www.alifeofproductivity.com and speaks to organizations around the globe on how they can become more productive, without hating the process.

Chris was born in Red Deer, Alberta and raised in Ontario, Canada. He first became interested in productivity in high school after reading David Allen’s Getting Things Done. He graduated from the Sprott Business School of Business in 2013. After college, he started researching productivity and conducting experiments, while documenting his experiences on this blog A Year of Productivity. Insights and strategies learned from these experiments were compiled into his 2016 book The Productivity Project. His second book Hyperfocus: How to Be More Productive in a World of Distraction was released in August 2018.

Most recently, Chris wrote his third book How to Calm Your Mind, which is a toolkit of accessible, science-backed strategies that reveal how the path to a less anxious life, and even greater productivity, runs directly through calm.

In this Podcast, Allan McKay interviews Bestselling Author of Hyperfocus Chris Bailey about anxiety and the effects of repeated stress; what constitutes burnout and how to combat it; burnout versus engagement; as well as Chris’s upcoming book How to Calm Your Mind.

For more show notes, visit www.allanmckay.com/386.

Direct download: 386_ChrisBailey_Podcast.mp3
Category:careers -- posted at: 3:06am EDT

We all have doubts if we’re on the right path. Being an artist requires a lot of patience, perseverance and skill. In addition, we have to continue learning and innovating. 

There is this inner voice that asks, “Am I investing my time into something that’s going to pay off?” It weighs on you. It doesn’t help when we have people around us, telling us to give up. There is so much negativity on the internet – and on social media – as well, and it’s hard to weed out that noise. Everyone is opinionated and not everyone knows what they’re talking about. It makes us double guess our path and sometimes even give up!

It’s tough to keep going when you’re alone. The best thing is to find our circle: A group of people excited about our one thing. If you’re an artist, you need to have people who support you and lift you up. You have to find your community. There is a concept of something called “monk mode”: It’s about eliminating the noise and getting focused. Get focused and surround yourself with people who help you rise up.

When it comes to VFX, there is no shortage of work out there – especially right now! But the negative people are the loudest. Before we lived in a permission based economy. Now, we are all connected and there is so much opportunity to do what we want to do! 

If there is something you want to do – go after it. There is no excuse to not get paid to be an artist. Art and design is everywhere. Everywhere we look, there is a need for artists. It’s just about lining up your skills with the right job. How do you do that? Through your portfolio / reel and your brand. That’s where social media is a great space: It allows you to show your work. 

In this Podcast, Allan McKay talks about the need for a community that supports and uplifts you as an artist; why it’s important to shut out the negativity of the internet and social media – and instead use it to promote your brand and gain exposure; and why right now – is the BEST TIME to be an artist!

For more show notes, visit www.allanmckay.com/385.

Direct download: 385_-_Fighting_the_seeds_doubt__Podcast.mp3
Category:careers -- posted at: 2:06am EDT

Tim Miller is a Film Director, Animator, Creative Director and VFX Artist. He was nominated for the Academy Award for Best Animated Short Film for the work on his short film Gopher Broke. He made his directing debut with Deadpool. He is also known for creating opening sequences for The Girl with the Dragon Tattoo and Thor: The Dark World.

In 1995, Tim co-founded Blur Studio with David Stinnett and Cat Chapman. Blur is where animators and artists can collaborate and be in control of their creative destinities. Since then, the Studio has evolved into an award-winning production company with work spanning the realms of game cinematics, commercials, feature films and more. Committed to their clients, artists and to the telling of great stories, Blur continues to grow not only as a high-end animation studio, but also as original content creators, having recently helmed Netflix’s first animated anthology Love Death + Robots.

In this Podcast, Allan McKay deconstructs his interview with Film Director and Co-Founder of Blur Studio Tim Miller, to review the valuable bits of advice on: why ignorance is bliss when starting a new studio or business, the importance of doing a daily self-check, knowing how to ask for help, how to keep your professional relationships alive, being a competitive brand – and so much more! 

For more show notes, visit www.allanmckay.com/384.

Direct download: EP384_-_Tim_Millers_Advice_for_Artists_EDIT.mp3
Category:careers -- posted at: 3:06am EDT

AI is exploding everywhere. There are so many technological innovations that use AI in visual effects. You might be already following the massive growth of AI. For VFX artists, the question is:

  • Is AI taking over the art world?
  • Will art be replaced by AI?
  • Are artists’ careers over?

In 2010, deep learning changed everything. AI became the revolutionary thing we can utilize. But the big part of preventing AI growth was processing power and storage. With technological innovations, we’re beginning to experience AI for the first time. How exciting it is to be alive right now! 

Machine learning is feeding machine information. With machine learning, the more AI gets corrected, the more it can learn on its own. The disadvantage is that it does take some hand holding to teach AI, in the beginning. There is different machine learning based on neural networks. It thinks similarly to the human brain, it analyzes every little detail. With deep learning, we tell what we want it to do – and the AI figures out how to get there on its own.

With AI, there is no emotion attached. It is able to fail at a quicker rate. For humans, it takes 10,000 to learn something. AI fails 15,000 times and tries again. It learns through trial and error. (Humans should welcome failure at a similar rate!) The gap happens when humans don’t understand how the neural network learns on its own. 

AI like DALL-E and Midjourney imitates the style of artists. Ethical AI is becoming a big topic of conversation. AI solutions learn through generative adversarial networks (GAN’s): In a way, it’s two AI’s learning against each other, giving each other feedback and evolving. But essentially, GAN’s create images from scratch. 

Right now, AI is able to replicate, but it’s not able to create on its own. It’s still more of a tool. VFX is driven by technology. There is a lot of fear that AI is going to take over. VFX artists are operators. The tools have simply become more intuitive. AI can be seen as something that breaks the barriers of resistance. It’s here to allow artists to do more, to be artists.

We are no longer talking about hypothetical applications. We cannot predict where AI is headed or where we’ll be in 10 years. The big question to ask is: WILL AI TAKE OUR JOBS? It is easy to react by being scared of AI. Or, you can choose to be inspired and evolve with it. Anyone who doesn’t embrace innovation becomes outdated. AI is just another tool, albeit a different tool from the tools in the past.

AI will replace some jobs, it’s true. But it will also create new jobs. The jobs that will be most affected are the beginning of a pipeline (ray tracing, camera tracking, etc). Our jobs, as artists, will change. We’ll just have more powerful tools to do more, while we can be artists. It’s up to you to learn the new technology and be at the forefront. It’s time to change our mindset from fearful to inspired!

With his 20+ years of experience as a VFX Supervisor, Allan McKay talks about the history, evolution and application of AI, gives an explanation of machine learning and deep learning, which jobs in the VFX pipeline will be replaced by AI – and why embracing and learning this powerful technology will serve you as a VFX artist.

For more show notes, visit www.allanmckay.com/383.

Direct download: 383_-_AI_ART_Taking_over_Podcast_1.mp3
Category:careers -- posted at: 3:06am EDT

ActionVFX creates the world's largest library of visual effects stock footage elements for professional VFX Compositors. From Fire, Smoke, and Explosions, to People and Crowds. ActionVFX's mission is to provide artists with the best VFX assets in the world.

ActionVFX’s footage has been used in films like: Avengers: Endgame, Spider-Man: Far from Home, Jumanji: The Next Level; television shows like Watchmen, Flash, Fear of the Walking Dead, Legends of Tomorrow, How to Get Away with Murder, Narcos, Series of Unfortunate Events; as well as in video games, music videos and the live Lady Gaga performance at this year’s Grammys. 

Most recently, ActionVFX footage was used in The Last of Us: They Will Come and Marauder: The End is Near.

In this Episode, ActionVFX CEO Rodolphe Pierre-Louis and COO / Co-Owner Luke Thompson talk about launching the company, the lessons they learned along the way, upcoming technology and the importance of consistent learning, willingness to fail fast, leadership advice and so much more!

For more show notes, visit www.allanmckay.com/382.

Direct download: 382_-_action_vfx_FIN.mp3
Category:careers -- posted at: 2:06am EDT

EveryPoint combines photogrammetry techniques with the iPhone Pro’s LiDAR scanner to fill in the gaps, as well as utilizes the positional / accelerometer data from the Apple AR toolkit. When combined, this delivers color 3D models that are said to be more accurate than simply using the iPhone’s LiDAR scanner alone.

EveryPoint is not an end user product in itself, but a technology layer on which developers can create their solutions, in construction and other industries.

In this Podcast, Jonathan Stephens, the Chief Evangelist and Marketing Director at EveryPoint, talks about EveryPoint, the possible applications of photogrammetry, AI and machine learning – and the future of EveryPoint.

For more show notes, visit www.allanmckay.com/381.

 

Direct download: 381_-_everypoint_FIN.mp3
Category:careers -- posted at: 2:06am EDT

COVID-19 created havoc in people’s lives and for a while, we thought it would shut down the VFX industry. But it turned out to have the opposite effect. As productions shut down, the studios sent artists home and their equipment to their homes, allowing for artists to work from home. That also means that studios could now hire from artists from anywhere, turning the industry into a truly global one. Which also meant incredible opportunities for artists anywhere.

In addition, VFX has become a booming industry. That gives opportunities for smaller studios to compete. There is so much work out there – and not enough artists to do that work. Which means that artists are in demand. The technological innovations, like virtual production, got sped up. For the studios, their overhead has gone down.

For artists, VFX has become a healthier culture. Because artists work from home, they can spend time with their families and no longer need to commit long commutes to work. Because artists now have stations at home, they can also become freelancers. Of course, this should inspire artists to learn new skills (i.e. Unreal Engine) and grow; or to even launch their own studios. 

If you’ve always dreamed of being a VFX artist, now is the time for you! In this Podcast, Allan McKay talks about the positive outcomes of COVID-19 on the VFX industry – from both an artist’s and a studio’s perspective – and why now is the perfect time to learn, innovate and leverage the career you’ve always wanted!

For more show notes, visit www.allanmckay.com/380.

Direct download: 380_-_positive_outcomes_for_covid_FIN_updated.mp3
Category:careers -- posted at: 2:06am EDT

Epic Games CTO Kim Libreri is responsible for continuing Epic’s tradition of fusing state-of-the-art technology with the pinnacle of visual artistry, and for defining the studio’s Unreal Engine as the platform of choice for all types of interactive experiences including games, movies, visualization, augmented reality and virtual reality. 

Prior to joining Epic Games, Kim was the Chief Strategy Officer at Lucasfilm, where he was responsible for the company’s STAR WARS technology strategy and innovations in interactive storytelling, including the highly-awarded 1313 prototype. Kim’s career in digital technology and visual effects spans over 20 years, and he has credits on more than 25 films including SUPER 8, SPEED RACER, POSEIDON and THE MATRIX TRILOGY. He led the development team for the award-winning WHAT DREAMS MAY COME, as well as for the original MATRIX, developing the now-legendary Bullet Time technology. 

Kim is a respected member of many visual effects bodies, including the visual effects branch of the Academy. He has received numerous awards for his work and contributions to Motion Picture technology including an Oscar nomination in 2006 and two Academy Awards in 2000 and 2015.

In this Episode, Epic Games CTO Kim Libreri talks about his groundbreaking work on the Bullet Time technology for THE MATRIX, why innovation is a must in a film career, performance art and interactivity, the evolution of digital humans – and why greatness cannot be achieved without randomness.

For more show notes, visit www.allanmckay.com/379.

Direct download: 379_-_kim_libreri_FINupdated.mp3
Category:careers -- posted at: 2:06am EDT

At the beginning of your VFX career, things can seem so hard and so stressful. As a junior VFX Artist, you may feel like everyone is out to get you. Here are some powerful mindset shifts that will change your outlook and how you feel about your career.

A lot of artists have a struggling artist mentality. Once you understand that you’re in a commercial industry – and you are a commercial industry of Hollywood movies and AAA games – you also understand that your client’s vision is the most important. It is your job to deliver the result. As a VFX artist, you are in a service industry. Which means that your project is a director’s vision and you have to respect that.

Another shift happens when you over-communicate everything. You have to communicate to your Producers or Heads of 3D – where you are in your progress and where you’re storing the files. It’s a great habit to get into the habit of communicating that information at the end of the day, via an email. That way you’re creating a massive log of your work. Another part of effective communication is building a visual language. Directors can communicate in different ways. As a VFX artist, you need to learn to use reference images, mood boards and other visual tools to get your message across. 

It is also crucial to see the big picture from the very beginning. So as an artist, you have to start with broad strokes. After you understand the importance of blocking the beats out in animation, for example. You can dial things back early on – and only then start zeroing in on details. Which also means that you share your work early on. You should also get used to foreseeing the needs of the client – by giving them options in response to their notes.

Learning how to critique your own work is the most valuable thing you can do. That will change everything for you. You will start taking pride in your work. It’ll also help you anticipate the next creative changes a client might request next. But most importantly, you must take pride in everything that you touch! It is the most important metric for you as an artist and team member!

In this career advice, Allan McKay talks about the mindset shifts that will propel your VFX career forward: from learning that you’re in a service industry to seeing the big picture; from learning to communicate to anticipating the client’s or the director’s needs; from learning to critique your own work – to, most importantly, taking pride in everything you touch!

For more show notes, visit www.allanmckay.com/378.

Direct download: 378_-_advice_for_entry_level_artists_FIN.mp3
Category:careers -- posted at: 2:06am EDT

Christopher Zammit is a VFX Supervisor and Art Director. They've worked on many films like Rogue One: A Star Wars Story, Godzilla: King of the Monsters, Tomorrowland, Ghostbusters, and of course films in the Transformers franchise Transformers: Dark of the Moon, Transformers: Age of Extinction and Transformers: The Last Knight

In this Podcast, VFX Supervisor and Art Director Christopher Zammit gives advice to artists about getting the foot in the door, short deadlines and working overtime, how to negotiate in your favor – as well as the experience working on The Transformers, Man of Steel and so much more!

For more show notes, visit www.allanmckay.com/377.

Direct download: ep377_-_VFX_Supervisor_Christopher_Zammit_EDIT.mp3
Category:careers -- posted at: 2:06am EDT