The Allan McKay Podcast

Important Looking Pirates (ILP) is a visual effects and digital animation studio located in central Stockholm founded in 2007 by Niklas Jacobson, Yafei Wu, Carl Hermelin and Eric Hermelin. The studio has more than 200 artists and have worked on big titles like Jurassic World: Fallen Kingdom, Star Wars: The Rise of Skywalker; and series like Westworld, The Mandalorian, Stranger Things, Lost in Space.

ILP was nominated for a number of Emmys for their work on Stranger Things and Lost in Space.

In this Episode, Co-Founder of Important Looking Pirates Niklas Jacobson talks about the origins of ILP (and its title), their work on Star Wars, Lost in Space and Stranger Things; as well as gives advice on how to stand out as an artist or a company, mindset of a studio owner, and the most important asset of a VFX studio.

For more show notes, visit www.allanmckay.com/396.

Direct download: EP396_Niklas_Jacobson_PODCAST.mp3
Category:careers -- posted at: 4:05am EDT

Sir Wade Neistadt is a Freelance Animator, VFX Artist and YouTube Creator. Currently, his YouTube Channel has over 205K followers.

In 2014, after his short film about a sick superhero brought him to the Cannes Film Festival, he completed Animation Mentor's Character Animation Program and got immediately hired at DreamWorks Animation as a Technical Trainer / Educator. Two years later, he left the studio to travel, work freelance and build his YouTube Channel.

Sir Wade had taught over 50 classes across our pipeline ranging from proprietary software for animation, layout, and lighting, to third-party tools such as Maya, Mari, Substance, After Effects, Nuke, etc.

In this Podcast, Allan McKay interviews YouTuber and Freelance Animator Sir Wade Neistadt about his journey from an animation school to the Cannes Film Festival, his first job at Dreamworks, launching his YouTube Channel – as well as skills artists need to launch their careers.

For more show notes, visit www.allanmckay.com/395.

Direct download: 395_SirWade_Podcast.mp3
Category:careers -- posted at: 4:05am EDT

Christopher Zammit is a VFX Supervisor and Art Director. He’s worked on many films like Rogue One: A Star Wars Story, Godzilla: King of the Monsters, Tomorrowland, Ghostbusters, and of course films in the Transformers franchise Transformers: Dark of the Moon, Transformers: Age of Extinction and Transformers: The Last Knight

In this Podcast, VFX Supervisor and Art Director Christopher Zammit about his work on TOP GUN: MAVERICK, THE BOYS, GHOSTBUSTERS, THE THING, GODZILLA; as well as how to make production constraints work in your favor as a VFX Artist.

For more show notes, visit www.allanmckay.com/394.

Direct download: 394-ChristopherZammit_Podcast.mp3
Category:careers -- posted at: 4:06am EDT

It is amazing how far Artificial Intelligence has progressed just in the last year! No one could’ve predicted the speed of this innovation. A lot of artists are now worried about being replaced with machine learning. While AI can automate and speed things up, it is still up to us as artists to know how to use it as an extension of their ability.

Before, we couldn’t talk to computers. We could only program computers via 1’s and 0’s. When GPTs came along, we started communicating with a computer and giving AI commands. AI is also able to read the internet and interpret the data it consumes. It knows that it also has to fail in order to succeed. Eventually, it will perform the task correctly. That alone changes the playing field! 

But what does that mean for artists? We used to think AI would be assigned repetitive tasks. But now AI is able to create art using the style of another artist. Things like that disrupt the industry. It’s a threatening time for a lot of artists. With the advent of Stable Diffusion, Midjourney, DALL-E, ChatGPT, it’s a really exciting time to be alive! All of these models that came out in the past year. As a matter of fact, Stable Diffusion is one a couple of months old (www.allanmckay.com/390)!

Innovation has always been threatening. As humans, we’re naturally fearful of change. No one can predict what’s going to happen. But historically, those who are early adapters of innovation – they win! Those who are fearful get left behind. Which is why it’s important for every artist to continue to evolve. So let’s now be afraid of this new technology but instead embrace it and be on the forefront of it. In other words: ADAPT OR DIE.

In this Podcast, Allan McKay discusses the most recent developments in Artificial Intelligence, the rapid speed of this innovation, how it’s been affecting artists’ jobs – and why it’s important for artists to innovate in order to be on the forefront of this new technology.

For more show notes, visit www.allanmckay.com/393.

Direct download: ep393_AItakeover_Podcast.mp3
Category:careers -- posted at: 3:06am EDT

Respeecher uses deep learning (AI) techniques to produce high quality synthetic speech. 

The company was launched in 2018 by Alex Serdiuk, Dmytro Bielievtsov and Grant Reaber. In March 2020, Respeecher received $1.5 million in startup funding from ff Venture Capital, Acrobator Ventures, ICU Ventures, Network VC, and several angel investors. A year later, the company launched the beta of Voice Marketplace, a democratized version of Respeecher’s tech available for small creators. In September 2021, Respeecher was awarded with an Emmy for their work on In Event of Moon Disaster.

Since then, the team at Respeecher has worked on the following projects: The Book of Boba Fett and The Mandalorian (synthetic voice of young Luke Skywalker), Aloe Blacc’s tribute to Avicii (cross-lingual Avicii’s singing voice cloning), collaborated with 72andSunny, NFL, Digital Domain on the Super Bowl commercial (voice of Vince Lombardi / 2.1B impressions), Disney’s Obi-Wan Kenobi Series.

In February 2022, Respeecher team, most of which is in Ukraine, navigated through the full blown Russian invasion and managed to have no disruptions in operations. The company continues to grow, employ their fellow Ukranians and support their home country.

In this Podcast, Allan McKay interviews Alex Serdiuk, Co-Founder of Respeecher, about the AI technology of synthetic speech; leveraging it in the fields of entertainment, medicine and investigative journalism; Respeecher’s work on The Book of Boba Fett and The Mandalorian and so much more!

For more show notes, visit www.allanmckay.com/392.



Direct download: 392_Respeacher_Podcast.mp3
Category:careers -- posted at: 3:06am EDT

The mission of Monsters Aliens Robots Zombies (MARZ) is to deliver feature-film quality visual effects on television timelines by harnessing GPU clusters, game engine technology, AI and senior industry talent. Leveraging these pillars allows us to consistently execute with both speed and quality for our premium television projects.

Lon Molnar is the Co-President of MARZ. With more than 20 years of experience, Lon has contributed a vast amount of visual effects to film and television as an Artist, VFX Supervisor, and former CEO of the award winning VFX company Intelligent Creatures. Inspired by the magic of TOY STORY, Lon attended the Vancouver Film School with the single goal of opening up his own VFX studio. As he built his resume, he became dissatisfied with working on VFX for tv, and set his sights on feature films. He became a VFX generalist, working in animation, lighting, compositing and modelling, while using a vast array of software. 

After serving as the CG Supervisor on the groundbreaking films CHICAGO and THE CELL, he fulfilled his earlier dream and opened up Intelligent Creatures in 2002. Working with talented creators like Mark Forster, Darren Aronofsky, Alejandro González Iñárritu, David Tattersall, Oliver Stone and others, Lon quickly built the Toronto-based VFX house into an award-winning studio.

Intelligent Creatures lent its creativity to dozens of projects such as MR AND MRS SMITH, THE WITCH, and BABEL. They built robust pipelines to tackle critically-acclaimed projects, such as the WATCHMEN's famous Rorschach mask of moving inkblots. Some of their later work, such as the award-winning series ORPHAN BLACK and the Emmy-nominated CURIOSITY: BATTLEFIELD CELL pushed the boundaries of visual effects on TV.

Fifteen years after the formation of Intelligent Creatures, Lon recognized that unlike when he had started in the industry, TV was no longer the "lesser" medium for VFX. When he spoke to Jonathan Bronfman, the two found themselves sharing symbiotic ideas. They saw a gap that others didn't. What if, they asked, we can build a company that focuses on serving only one market, and defines the standard of excellence in that market? That was the beginning of MARZ.

In this Podcast, Allan McKay interviews Co-President of MARZ Lon Molnar about the company’s history and leveraging its technology innovations; the invisible visual effects and the development of the de-aging technology; positive outcomes of the COVID-19 pandemic in the field of VFX an so much more!

For more show notes, visit www.allanmckay.com/391.


Direct download: EP_391_MARZ_Podcast.mp3
Category:careers -- posted at: 3:06am EDT

Stability AI is the company behind Stable Diffusion, a powerful, free and open-source text-to-image generator that launched in August 2022. Since launching, Stable Diffusion has been downloaded and licensed by more than 200,000 developers globally. Stability AI's consumer-facing product DreamStudio quickly grew to well over a million registered users from more than 50 countries who collectively have created more than 170 million images.

Headquartered in London with developers distributed across the globe, Stability AI was founded by Emad Mostaque as the first open-source, artificial intelligence (AI) company developing breakthrough technologies for the benefit of humanity and the world. 

In this Podcast, Creative Director for Stability AI Bill Cusick talks about the creative vision behind Stable Diffusion and its potential application in art and filmmaking, the meaning of AI in the history of humanity; and why artists should get excited about the existence of AI art (instead of viewing it as competition)!

For more show notes, visit www.allanmckay.com/390.*

*This interview was recorded in November 2022.



Direct download: 390-StabilityAI_PODCAST.mp3
Category:careers -- posted at: 3:06am EDT

The most commonly asked questions that get asked are: 

  • “Should I go to school to study VFX?” 
  • “Should I study online?” 
  • “What school / online community should I join?”

Attending a school is a more traditional way of learning. However, because of the speed at which technology is changing, school is not always the best route. Throughout the history of this Podcast, Allan has interviewed many artists and VFX supervisors and they attest that: Learning on the job — is the best and the fastest route to learn!

The biggest myth in VFX is that you need a diploma in order to get a job. But in reality, the most important thing in getting hired is knowing that you can do that job, even if you were to get hired tomorrow. The only place where a diploma actually matters is when you’re applying for a work visa in a different country. Otherwise, the most important tool in getting hired – is your REEL!

If you spend 4 years at a college, you could've spent that time getting experience in the industry. In addition, the price tag of getting a formal education (especially in the US) is so high, your student debt adds to the pressure of having to get a job right after school. In 4 years, you could’ve already built a reel and a network necessary for you to get that first job. Many studios offer internships and training on how to use their proprietary tools anyway. The more you’re self-taught, the more open you are to learning.

If you choose to study online, you often get to study with people who are already working in visual effects. That means that they will be teaching you the latest skills and technology. You can get access to those people through live reviews. You can also start building your community with other students – who are also going on to work in VFX. 

In this Podcast, Allan discusses the 3 CHOICES OF LEARNING – and the pros and cons of every choice:

  • Studying in college / at a university;
  • Studying online for free; 
  • Paying for online courses.

Learn just in time – not just in case. With VFX being a fast-paced and quickly changing industry, you have to keep learning all the time. You have to keep going back to the drawing board and getting new skills. No matter the route you take – you have to go all in!

In his answer to the most frequently asked question SHOULD I GO TO A VFX SCHOOL?, Allan McKay breaks down the pros and cons of studying at a 4-year university versus studying online and why a VFX artist must be constantly learning – no matter the route! – as well as the importance of going all in!

For more show notes, visit www.allanmckay.com/389.

Direct download: 389_-_go_to_vfx_school-_Podcast_1.mp3
Category:general -- posted at: 3:06am EDT

Brendan Kane is the Bestselling Author of ONE MILLION FOLLOWERS: HOW I BUILD A MASSIVE SOCIAL AUDIENCE IN 30 DAYS and HOOK POINT: HOW TO STAND OUT IN A 3-SECOND WORLD, as well as the Founder and Managing Director of Hook Point.

Since 2005, Brendan has helped the largest brands and celebrities in the world to reverse engineer how to make content go viral. He has worked with major corporations MTV, Viacom, Vice Magazine, Paramount Pictures, IKEA and Sketchers shoes on their digital strategy, as well as celebrities like Taylor Swift, Rihanna and Adriana Lima. In addition, he developed the first ever influencer campaign on YouTube in 2007; oversaw $200 million in marketing spend and generated $1 billion in revenue.

In this Podcast, Bestselling Author of ONE MILLION FOLLOWERS Brendan Kane talks about how-to’s of creating content that serves your viewers – and the algorithm, maximizing your followers’ engagement, content vs context, chaos as part of the creative process and so much more!

For more show notes, visit www.allanmckay.com/386.



Direct download: EP388_Brendan_Kane_podcast.mp3
Category:careers -- posted at: 3:06am EDT

Perfectionism holds artists back. It gets the best of us, both junior and senior artists like. It’s part of the inability to manage ourselves. 

It also ends up costing more: You’re spending so much time on the project, you burn through the budget. You end up paying the client for the privilege of working on their project.

There is a famous quote from Leonardo da Vinci, “Art is never finished, only abandoned.” But if you’re creating art as a business, you need to know when enough is enough. You’re the one who has to give yourself the constraints. Your goal is to create the best work within those constraints.

All of this can be avoided if you:

  • Track your time; and
  • Have a clear target of what you aim to deliver. 

Failure is also part of the process. It helps you identify the dead ends in the process and to avoid them. But the ego sometimes gets in the way and forces you to avoid admitting defeat. In addition, if you do your art every day – like Goro Fujita or Beeple (see links below) – you can see your progress. What gets measured – gets managed!

Speaking as a Studio Owner and VFX Supervisor, Allan McKay tackles the subject of perfectionism: how it sabotages artists’ careers, how to defeat perfectionism – with self-established constraints, clear communication and having a clear vision of the process ahead – and how to identify and avoid self-sabotage.

For more show notes, visit www.allanmckay.com/387.

Direct download: 387_-_Stop_sabotaging_your_career_Podcast.mp3
Category:careers -- posted at: 2:06am EDT